Computing including E-Safety

Wheatfields are currently transitioning to the use of the Teach Computing and Project Evolve and each unit may be done in a different order, adapted or removed based on the resources or the needs of the pupils. More information can be found in the Overview documents at the bottom of the page.

At Wheatfields, Computing and E-Safety is built upon:

Computing: ‘Teach Computing’ Curriculum – to ensure coverage of the National Curriculum for Computing

E-Safety: Education for a Connected World through Project Evolve. The E-Safety objectives are integral to the Computing and PSHE curriculum.

INTENT:

At Wheatfields, we are committed to educating our children in the knowledge and skills they will need to adapt and progress in a world where we are becoming more reliant on technology in every aspects of our lives and where technology is forever changing. Our aim is to ensure that all pupils:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • Can analyse problems in computational terms and have repeated practical experience of writing computer programs in order to solve such problems
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • Can develop a deeper understanding of computing and computational thinking, so pupils can to be better equipped in tackling mathematical and scientific based problems
  • Are responsible, competent, confident and creative users of information and communication technology

IMPLEMENTATION:

KEY STAGE 1

Pupils will be taught to:

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • Recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

KEY STAGE 2

Pupils will be taught to:

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Further information can be obtained through the following links:

CLICK HERE for Government website - National Curriculum for Computing

CLICK HERE for Government website - Education for a Connected World

CLICK HERE for 'Project Evolve' website